Valve announced a slew of hardware, including the diminutive Steam Machine, which still has no word on how much it will cost, though price leaks might give us a clue there.
It will also be more of a direct competitor to the Meta Quest 3, taking ideas from that device's school of thought, as well as building upon the concept.
But, as for that Steam Frame, read on!
When is the Steam Frame release date?
This is the same as The Steam Machine and its Steam Controller, and we can reasonably assume "early 2026" to mean any time between January and April.
Once an official announcement is made, we will update you asap.
What is the Steam Frame?
Valve’s previous VR headset, the Index, required the user to set up basestations that beamed lasers in order for the headset to track where your head and hands were.
This makes setup a lot quicker and easier, and those cameras can be used for pass-through viewing so that you can see your surroundings.
This SoC is similar to those found in phones, but Valve is using a piece of software called Fast Emulation eXtension (FEX) that can allow PC games to run on it, much like the Steam Deck uses Proton to allow Windows games to run on the Linux operating system.
As well as VR titles, you will also be able to use the Steam Frame as a virtual desktop, with windows surrounding you, like the Apple Vision Pro. A use case for this would be to play games on a virtual screen that appears much larger than your own.
When you do want to play demanding VR games from your PC, an included Wi-Fi dongle creates an ultrafast and low-latency dedicated network that streams the game to the Steam Frame, making for a hassle-free experience, so long as you keep the batteries charged up!
Can I pre-order the Steam Frame?
It is available to wishlist on Steam, should you want to be notified the moment that you can pre-order or purchase it.
This was done in the wake of COVID, which strained many supply lines, and it was also the first time Valve had manufactured its own console.
Depending on how the DRAM crisis plays out, however, it is still very possible that Valve might need to trickle units out to consumers, unless it has been stockpiling them in significant quantities.
How much will the Steam Frame cost?
But even so, that price could theoretically be as high as $999.99 – and again, this previous price indication came before the severity of the DRAM pricing crisis was fully understood, so it could well end up creeping over that line.
Once an announcement is made, we will update this page.
View Green Video on the source websiteSteam Frame specs explained
Processor – 4 nm Snapdragon® 8 Gen 3, ARM64RAM – 16GB Unified LPDDR5X RAMStorage – 256GB / 1TB UFS storage options (microSD card slot for expanded storage)Power – Rechargeable 21.6 Wh Li-ion battery, one USB-C 2.0 port in the rear, for charging and data, charge with USB-C, 45WModular Headstrap – Headstrap includes integrated dual audio drivers and a rechargeable battery on rear, headstrap weight: 245g, core module can be separated from headstrap, for other headstrap solutions.Display and optics
Display – 2160 x 2160 LCD (per eye), 72-144Hz refresh rate (144Hz experimental)Optics – Custom pancake lenses, glass and non-glass optical elements, large FOV (up to 110 degrees)IPD target range – 60mm - 70mmEye glasses max width – 140mmTracking – Inside-out camera based trackingCameras – 4x outward facing monochrome cameras for controller and headset tracking, 2x interior cameras for eye tracking and foveated streamingPassthrough – Monochrome passthrough via outward facing camerasLow-light support – IR illuminators for tracking and passthrough in dark environmentsExpansion – User accessible front expansion port, dual high-speed camera interface (8 lanes @ 2.5Gbps MIPI) / PCIe Gen 4 interface (1-lane)Connectivity
Wi-Fi – Wi-Fi 7, 2x2, dual radios enable concurrent 5GHz Wi-Fi and 6GHz VR streamingWireless Adapter – Wireless adapter included in the box, Wi-Fi 6E (6GHz), provides direct, low-latency link between headset and PCBluetooth – Bluetooth 5.3, 2.4GHz dedicated link for Steam Frame ControllersSpeakers – Dual speaker drivers per ear, integrated into headstrapMicrophone – Dual microphone arraySize and weight
Size – 175mm x 95mm x 110mm (core module + facial interface)Weight – 440 g - core module + headstrap, 185 g - core moduleOperating System – SteamOS 3 (Arch-based)Desktop – KDE PlasmaController tech specs
Controls and Input
Motion controls – Full 6-DOF tracking and IMU supportGamepad controls – A B X Y buttons (right controller), D-pad (left controller), Full-size magnetic thumbsticks (TMR) with capacitive touch, L & R analog triggers, L & R bumpers, View / Menu / Steam buttons, Dual stage grip buttonsHaptics – Haptic motor in each controllerFinger tracking – Capacitive sensing for all input surfaces, capacitive finger trackingGeneral
Connectivity – 2.4GHz link to dedicated headset radioSize – 126mm x 73mm x 87mm per controllerWeight – With battery 130g per controller, without battery 107g per controllerPower – One replaceable AA battery per controller (40hr battery life)
Display and optics
Display – 2160 x 2160 LCD (per eye), 72-144Hz refresh rate (144Hz experimental)Optics – Custom pancake lenses, glass and non-glass optical elements, large FOV (up to 110 degrees)IPD target range – 60mm - 70mmEye glasses max width – 140mmTracking – Inside-out camera based trackingCameras – 4x outward facing monochrome cameras for controller and headset tracking, 2x interior cameras for eye tracking and foveated streamingPassthrough – Monochrome passthrough via outward facing camerasLow-light support – IR illuminators for tracking and passthrough in dark environmentsExpansion – User accessible front expansion port, dual high-speed camera interface (8 lanes @ 2.5Gbps MIPI) / PCIe Gen 4 interface (1-lane)Connectivity
Wi-Fi – Wi-Fi 7, 2x2, dual radios enable concurrent 5GHz Wi-Fi and 6GHz VR streamingWireless Adapter – Wireless adapter included in the box, Wi-Fi 6E (6GHz), provides direct, low-latency link between headset and PCBluetooth – Bluetooth 5.3, 2.4GHz dedicated link for Steam Frame ControllersSpeakers – Dual speaker drivers per ear, integrated into headstrapMicrophone – Dual microphone arraySize and weight
Size – 175mm x 95mm x 110mm (core module + facial interface)Weight – 440 g - core module + headstrap, 185 g - core moduleOperating System – SteamOS 3 (Arch-based)Desktop – KDE PlasmaController tech specs
Controls and Input
Motion controls – Full 6-DOF tracking and IMU supportGamepad controls – A B X Y buttons (right controller), D-pad (left controller), Full-size magnetic thumbsticks (TMR) with capacitive touch, L & R analog triggers, L & R bumpers, View / Menu / Steam buttons, Dual stage grip buttonsHaptics – Haptic motor in each controllerFinger tracking – Capacitive sensing for all input surfaces, capacitive finger trackingGeneral
Connectivity – 2.4GHz link to dedicated headset radioSize – 126mm x 73mm x 87mm per controllerWeight – With battery 130g per controller, without battery 107g per controllerPower – One replaceable AA battery per controller (40hr battery life)
Size and weight
Size – 175mm x 95mm x 110mm (core module + facial interface)Weight – 440 g - core module + headstrap, 185 g - core moduleOperating System – SteamOS 3 (Arch-based)Desktop – KDE PlasmaController tech specs
Controls and Input
Motion controls – Full 6-DOF tracking and IMU supportGamepad controls – A B X Y buttons (right controller), D-pad (left controller), Full-size magnetic thumbsticks (TMR) with capacitive touch, L & R analog triggers, L & R bumpers, View / Menu / Steam buttons, Dual stage grip buttonsHaptics – Haptic motor in each controllerFinger tracking – Capacitive sensing for all input surfaces, capacitive finger trackingGeneral
Connectivity – 2.4GHz link to dedicated headset radioSize – 126mm x 73mm x 87mm per controllerWeight – With battery 130g per controller, without battery 107g per controllerPower – One replaceable AA battery per controller (40hr battery life)
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