There are at least two ways to write about parrying mechanics. On the one hand, you have people like me who compose farking ridiculous intros such as "a good parry mechanic is a kind of redemption", then spend hundreds of words overegging the pudding. On the other, you have Nic, who sums parrying up far more elegantly as "a pleasingly low-effort method to make your opponent look very silly". I hope that both Nic and I will be at home in Memoria Wake, a new isometric action-RPG in which you can parry giant black cats with an umbrella. There's now a demo on Steam.
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