Imagine Tetris but played in a bottomless ocean shaft, with linked tetronimoes serving to continue your journey down that shaft, providing you keep earning enough points to play them. This is Podvodsk, a free game jam experiment from Loop Hero developers Four Quarters.
Not played Tetris? 1) you bloody liar, and 2) let me frame this differently, then. The idea here is that you're trying to construct a tapering underwater city out of random clumps of building blocks, dangled from the bottom of a miraculously unsinkable surface platform. Each building both costs points and also, earns points based on different scoring criteria, and every time you play a piece, the screen scrolls irreversibly downward.
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