A fresh report has shed a bit more light on Dragon Age: The Veilguard's famously difficult time in development, offering info on culture clashes between BioWare's different teams, and revealing that the game was re-written due to concerns about its banter being too snarky.
The report, from Bloomberg's Jason Schreier, goes through the whole sordid story of Veilguard's journey from in-the-works single player game, to in-the-works online thing, back to in-the-works single player thing, parts of which you're likely familiar with at this point. There's also a bunch of context as to how wider events across the studio and publisher EA influenced the game that ended up hitting shelves after a decade or so of development.
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