Honkai: Nexus Anima has plenty of potential – I just hope HoYoverse can achieve it ...Middle East

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Cassette Beasts is probably the closest approximation, while Palworld flipped the entire concept on its head, and while both deserve their flowers, neither has quite managed to live up to the undisputed king of the genre.

Genshin Impact, Honkai: Star Rail, Zenless Zone Zero – these are all now household names in gaming.

To put things simply, Nexus Anima’s gameplay combines the creature collection of Pokémon with the mobile-friendly combat of Teamfight Tactics (TFT).

Place tankier Anima up front to soak up damage, while supports hang back and buff or heal the others; it’s a simple concept that lends itself well to the kind of mobile-friendly gameplay HoYo is known for.

Ironically, while an auto-battler, the fact that Nexus Anima requires you to think about where you place your Anima does circumvent this, which was a nice surprise.

On the scale from mobile game to PC/console game that all HoYo games sit, Nexus Anima’s simplicity certainly places it much nearer the mobile side – despite having spent my entire preview on PC, I repeatedly felt as though I’d rather be playing on my phone.

Amnesiac protagonist in a multidimensional world under threat from a seemingly unstoppable force; while the specifics might differ, Nexus Anima appears to have been largely painted by the same broad brush as other HoYo games, though that isn’t to say that the story is bad by any means.

Like with the combat, it’s always difficult to truly grasp a game’s story in a preview period, and what I’ve seen thus far is enough to convince me that, at the very least, the story will keep players interested, even if I am still hoping for more.

The majority of early areas are reminiscent of the small, hub-like zones of Honkai: Star Rail, tightly packed with a few NPCs and interactables to keep you busy.

It has a blend of cityscapes and countryside, and is the kind of playground that is such a joy to wander through.

Exploration was certainly my favourite aspect of the game, but even a world as fun to explore as this does begin to tire eventually if the gameplay and story can’t keep pace.

I have never been a fan of the gacha system, so this may just be a matter of personal preference, but I feel as though Nexus Anima’s gacha system causes more issues than it does in HoYo’s other titles.

I previously stated that I wanted the game to become more challenging, but the way progression is currently handled in the game, an increase in difficulty could quickly snowball into a point where the game is a series of brick walls that can only be overcome by either an endless grind or pulling your wallet out.

Because while these criticisms may sound negative on a first read, I want to make clear that these are only negatives for now.

Honkai: Nexus Anima is a game with a tremendous amount of potential, and while I can’t see it ever reaching the same monstrous popularity of Genshin and Honkai: Star Rail, there’s no reason why Nexus Anima can’t have a permanent place on millions of mobiles around the globe when it does launch.

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