After twenty years of following a rather formulaic approach, developer Traveller's Tales has reached new heights, breaking out into a full-fledged open world behemoth, and it's perhaps the best we've ever seen from them.
The talented Shai Matheson leads the line with an excellent performance as Bats, superbly bouncing off an equally talented supporting cast, each of whom giving their all to re-enact some of the series' most iconic roles.
The fan favourite incarnation of each of these characters appears to have been hand-picked and smashed together into a mishmash of stories that, had this been a grittier Batman game, probably wouldn't have worked, but shines in its brick form.
You'll make your way through the level, beating up baddies and swapping between Batman and Gordon/Robin/Catwoman etc. to solve simple puzzles and uncover collectibles.
Trying to make Catwoman sexy despite her being a LEGO minifigure made me laugh every time, just as much as any meta joke about how everything is made of bricks.
They said that the best parodies come from those who truly love the original work, and that is true in spades in LEGO Batman, with the developer's love of the caped crusader shining through.
For anyone who considers themselves a true Batman fan, I genuinely think this game is a must-play, and is absolutely dripping with charm.
It's been said a million times already, but here it is again for good measure: LEGO Batman: Legacy of the Dark Knight is, for all intents and purposes, a spiritual successor to the Arkham games.
The combat is effectively a simplified version of the Arkham combat, reclaiming some of that depth by way of gadgets like Batarangs and a grappling hook.
Unfortunately, nearer the end of the game, things do start to become a bit stale, with enemy encounters effectively becoming a matter of increasing the difficulty by way of more enemies rather than more complex encounters.
I had turned up the difficulty to add more of a challenge, but once I began feeling like enemies were mere damage sponges, I ended up turning the difficulty back down just to get through things a bit faster, and avoiding enemy encounters entirely in favour of stealth where I could.
Again, they aren't particularly difficult, essentially boiling down to dodging a few attacks and then whacking them for a big chunk of damage, but the presentation – replete with the aforementioned LEGO levity – makes each one a treat.
Like the Arkham games, Gotham is filled to the brim with activities such as combat and traversal challenges, races, Riddler and Cluemaster puzzles and more.
For me, being able to drop in and solve a Riddler puzzle (can you tell I like puzzles?) as and when I see one was ideal, and I think this is a game best enjoyed without worrying about seeing literally everything on offer.
Making traversal fun is half the battle for an open world game, and LEGO Batman pulls this off with aplomb. Why would I want to fast travel when I can glide across rooftops or blast through the streets in the Batmobile?
I also found it frustrating how many times, during my exploration of Gotham, I found a puzzle/subway station/_____ was locked behind a particular character who is only met 7-8 hours into the game.
Eventually, I started to just ignore points of interest and barrelling through the story, failing to return to the now-dauntingly long list of tasks left for me by the time I did unlock this character.
After nearly 15 hours seeing all that Gotham has to offer, I can't help but feel that this both a brilliant LEGO game and a brilliant Batman game.
Despite its repeated commercial success, Traveller's Tales has not received near enough appreciation for how consistently high-quality their games are.
It's funny, it's witty, it's vast and engaging, full of love for the world of Batman and, above all else, it's so much fun. At the end of the day, isn't that what it's all about?
LEGO Batman: Legacy of the Dark Knight releases on 22 May 2026 for PC, PS5 and Xbox Series X/S.
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