Subnautica 2 dev thinks early access teams should worry less about adding features that are "very ugly, incomplete, or prototype" ...Middle East

Rock Paper Shotgun - News
Subnautica 2 dev thinks early access teams should worry less about adding features that are very ugly, incomplete, or prototype

Subnautica 2 creative director Anthony Gallegos has spoken about what Unknown Worlds have learned over their many years working in Steam early access, exhorting other devs to add new features "as soon as possible" and experiment with them right under the flared nostrils of players. Damn the torpedoes, etcetera.

The original Subnautica is one of the oldest Steam early access success stories, launching in 2014 a month or so after the program went live. Many of the final version's better qualities, including the pivot to horror epitomised by the spectacle of a Reaper grabbing your submarine's face, reflect observation of players and streamers in the wilds.

    Read more

    Hence then, the article about subnautica 2 dev thinks early access teams should worry less about adding features that are very ugly incomplete or prototype was published today ( ) and is available on Rock Paper Shotgun ( Middle East ) The editorial team at PressBee has edited and verified it, and it may have been modified, fully republished, or quoted. You can read and follow the updates of this news or article from its original source.

    Read More Details
    Finally We wish PressBee provided you with enough information of ( Subnautica 2 dev thinks early access teams should worry less about adding features that are "very ugly, incomplete, or prototype" )

    Apple Storegoogle play

    Last updated :

    Also on site :

    Most viewed in News