"In a sense, we're kind of victims of ourselves" says Crimson Desert's chief marketer, who reckons it plunged over the announcement Kliff too early ...Middle East

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In a sense, were kind of victims of ourselves says Crimson Deserts chief marketer, who reckons it plunged over the announcement Kliff too early

Is it a bird? Is it a plane? Is it a really shonky Zelda: Tears of the Kingdom? Is it a dork ass enormity of an open world action-RPG? Is it a sort of janky Assassin's Creedlike where you explode stuff a lot? Is it something with slippery combat that'll break your heart? Is it a game where you've got to press 15 million buttons just to pick up a thing?

All of these are the sorts of questions folks have asked as they've grappled to understand exactly what Crimson is ahead of its release this month. According to developers Pearl Abyss' main marketing man, that's a consequence of the shonky enormity of exploding slippage being announced way too early.

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