Since moving on from the Gamebryo engine, which powered The Elder Scrolls IV: Oblivion, its faithful remake (which proved successful even without having great player retention) and Fallout 3, Bethesda used its Creation Engine for all its games, including The Elder Scrolls V: Skyrim and Fallout 4. Despite powering what is widely considered one of the best role-playing games of all time, the engine caught some flak from gamers for how it manages the sprawling worlds of the games it powers, forcing dated, immersion-breaking loading screens, as seen in Starfield. For this reason, many wish Bethesda would leave this engine […]
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