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Resident Evil Requiem preview: Remixing the greatest hits

Did you enjoy piecing together a whole police station's worth of puzzles in Resident Evil 2? Did you enjoy the unsettling shift to first-person in Resident Evil 7?

Did you enjoy Leon’s big kicks in Resident Evil 4? Did you enjoy being chased by a giant creature in Resident Evil 8?

    Did you enjoy protecting a weaker ally as you made your way through hordes of enemies in Resi 4? Did you enjoy seeing a tall woman in a white dress in Resi 8?

    If you answered ‘yes’ to any of those questions — or all of those questions — boy does Resident Evil Requiem have something in store that will play to your tastes!

    In fact, the game is starting to feel like a greatest hits album that’s determined to replay your favourite bits from the last few entries in the franchise.

    Indeed, RE9 has no shortage of baggage, and it’s got no problem with letting you rummage through said baggage and pull out whatever you like.

    At a preview event for the game, I got to spend three hours playing it, and by the end, my right arm was sore from all the [insert meme here of Leonardo DiCaprio pointing at the TV because he spotted something he recognised].

    Our demo began with Leon S Kennedy, the beloved backflipping hero of Resi 2 and 4, arriving at a medical facility. Of course, it didn’t take long for the alarms to go off and for zombies to burst in.

    We soon got to see how action-oriented Leon’s chunk of the game will be, with the combat’s over-the-top nature even going so far as to let Leon parry a chainsaw attack with a small knife.

    Yep, you read that right — there are zombies wielding chainsaws in this game! And in a neat bit of coding, if one zombie drops the chainsaw, someone else can pick it up (either Leon himself or another enemy).

    All of this was feeling very RE4, which made for a jarring change when Leon’s segment ended and the player’s viewpoint switched to Grace (the other major playable character that we saw in this demo).

    As Capcom’s PR person explained, Leon’s sections are designed to be played in third-person, while Grace’s are made with first-person in mind. You can switch perspective if you wish, and you’ll see some extra animations if you do play the whole thing in third-person, but we opted to stick to the script and play Grace’s bits in first-person.

    The transition from Leon to Grace was handled in a cut-scene, and it wasn’t possible to swap back once that hand-off had taken place. (So if you were expecting to swap between characters at your will, think again! This seemed to be a very 'one character per chapter' situation).

    In Grace’s section of the demo, she was alone in the medical facility. She has one small gun, but much less ammo and fewer skills than Leon. Unluckily for her, there are plenty of zombies loitering about.

    In classic RE2 police station fashion, Grace will have to use her wits — and your hopefully-endless supplies of patience — to explore the facility, find clues, solve puzzles, and gradually work out how to escape.

    There were two security doors to open, three wristbands to locate (each with a different level of access assigned to it), a number of blocked doors to reckon with, a selection of symbol-based puzzles to unravel, and ultimately three glass quartz to find. These quartz, at long last, would open the last door and let the story switch back to Leon.

    Although this Grace segment did feel very familiar, it did also pack some surprises. For one thing, a number of the zombies in this segment seem to be stuck in little loops of human behaviour. For example, a zombie might be obsessed with turning the lights off, meaning you can lure him into a specific spot if you flick a light switch.

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    This sort of trickery makes up for the fact that Grace’s sections are very light on ammo. One important tip is that the giant baby, glimpsed in a recent RE showcase, cannot fit through normal-sized doors. So, if you think carefully, you can lure the baby away from the path you’re trying to follow at any given point.

    Another fun addition in Grace’s gameplay is the fact that she can — checks notes — collect blood from fallen zombies and use it to craft items. This is a bit of an arduous process, which will see you sticking a device into zombie corpses, putting crafting recipes in a 3D printer, and ultimately putting the pieces together to make ammo and other helpful gubbins.

    If Leon’s gameplay is all about swashbuckling action, Grace’s is all about using your brain to solve the overarching puzzles. Often, solving one thing will have a knock-on effect on something else, and once you’re rolling in the right direction, it can feel very satisfying. (There may well be frustrating sections along the way, though, especially if you get the wrong end of the stick and can’t find your path to progression.)

    Eventually, we were switched back to Leon, and the difference was again quite jarring. We were thrust into a boss battle and found grenades, shotgun ammo and lots of other things that would’ve been quite helpful five minutes ago when Grace was running for her life.

    One thing that did get on my nerves was this: in an odd piece of game design, during Grace’s segments, she comes across a number of warped wardrobes that she simply can’t open; when Leon visits the same locations later, he can use an axe to open these wardrobes and plunder the powerful weaponry and heavy ammo within.

    This makes it feel a little like Grace is being shortchanged, and players are being forced to play differently with each character (rather than having our own agency to approach things in our own way).

    Despite that little qualm, however, I had fun in these three hours with Resident Evil Requiem. It does feel like the game is trying to do a lot, attempting to appeal to all sorts of different players at the same time, and for the most part it all hangs together, despite some jarring transitions here and there.

    Certainly, we’ve seen enough to be very hyped for Resident Evil Requiem's full launch… well, except for the fact we’ll have to face the giant baby again.

    Resident Evil Requiem launches 27th February for PC, PS5, Xbox Series X/S and Nintendo Switch 2. You can order your copy now.

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