A few hours ago, reports surfaced that Larian are making use of generative AI during development of their new RPG Divinity - specifically, to come up with ideas, produce placeholder text, develop concept art, and create materials for PowerPoint presentations. In the same Bloomberg article, Larian CEO Swen Vincke sought to balance these revelations with the promise that Divinity won’t directly contain any AI-generated materials, commenting that "everything is human actors; we're writing everything ourselves."
As with generative AI in gamedev generally, the disclosure has sparked anger online - anger that is all the sharper for the love that has hitherto been directed at Larian, creators of amazing fantasy RPGs with sexy bears and demons. Inevitably, some of the outrage is from people who appear minimally familiar with game development, and in a few cases, haven’t read the report in full (unhelpfully, it’s behind Bloomberg’s paywall). Some of it, though, is from other game developers.
Read more
Hence then, the article about larian boss responds to criticism of generative ai use it s something we are constantly discussing internally was published today ( ) and is available on Rock Paper Shotgun ( Middle East ) The editorial team at PressBee has edited and verified it, and it may have been modified, fully republished, or quoted. You can read and follow the updates of this news or article from its original source.
Read More Details
Finally We wish PressBee provided you with enough information of ( Larian boss responds to criticism of generative AI use: "it's something we are constantly discussing internally" )
Also on site :
- Travis County deputy arrested on official oppression charge
- 10 Shows Like 'Your Friends and Neighbors' You Should Watch Next
- Why have the US and Israel bombed more than 75 Iranian police facilities?
