Powered by NVIDIA technology, Nintendo Switch 2 games can leverage RTX tech like NVIDIA DLSS and ray tracing to deliver better visuals and enhanced image quality at solid performance. Since launch, Nintendo's own titles had yet to take advantage of either, but it seems like the ray tracing floodgates have been opened by the publisher's latest first-party title, Kirby Air Riders. As confirmed by a screenshot of the game's license readme found in the Nintendo Switch 2's menu shared on ResetERA, Kirby Air Riders reportedly uses the RTXGI SDK, meaning that the racing game uses ray-traced global illumination in some […]
Read full article at wccftech.com/nintendo-switch-2-ray-tracing-first-party-game/
Hence then, the article about nintendo switch 2 ray tracing capabilities are reportedly finally put to use by a first party game was published today ( ) and is available on Wccf tech ( Middle East ) The editorial team at PressBee has edited and verified it, and it may have been modified, fully republished, or quoted. You can read and follow the updates of this news or article from its original source.
Read More Details
Finally We wish PressBee provided you with enough information of ( Nintendo Switch 2 Ray Tracing Capabilities Are Reportedly Finally Put to Use By a First-Party Game )
Also on site :
- A20 Pro Won’t Break Apple’s Long-Held Tradition; No LPDDR6 RAM Support, But Faster Six-Channel Memory With Increased Bandwidth For AI Workloads
- Taiwanese Media Wrongly Accuses ASRock’s Nick Shih of Attempting To Smuggle NVIDIA-Based Supermicro Servers To China
- Samsung Mass Produces World’s First PCIe 6.0 SSD, Hitting 28.4 GB/s To Feed NVIDIA’s Vera Rubin AI Servers
