Developing the Xbox Series S version of Battlefield 6 was challenging due to the console's technical limitations, but optimizing the game for the system ultimately made the game better and more stable. Speaking with Kotaku, Technical Director Christian Buhl commented on the challenges of developing the sixth entry in the series launching next month on the Microsoft system, saying that the biggest challenge was dealing with the console's limited memory, which was less than that of the studio's mid-spec PCs, and that caused crashing issues in a lot of the levels. Due to these issues, the team focused on optimizing […]
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