As any PC gamer who played some Battlefield 6 during the recent beta test weekends will have already noticed, there is no trace of ray tracing options whatsoever in the graphics settings. That, alongside the complete absence of any mention from the developers, was already more than telling. However, just to be absolutely certain, Comicbook.com got the chance to ask Christian Buhl, who is the Studio Technical Director at Ripple Effect (formerly known as DICE LA, the team working primarily on the Portal mode). Buhl confirmed that ray tracing was not considered and is probably not making it into the […]
Read full article at wccftech.com/battlefield-6-ditched-ray-tracing-focus-performance/
Hence then, the article about battlefield 6 ditched ray tracing to focus on performance was published today ( ) and is available on Wccf tech ( Middle East ) The editorial team at PressBee has edited and verified it, and it may have been modified, fully republished, or quoted. You can read and follow the updates of this news or article from its original source.
Read More Details
Finally We wish PressBee provided you with enough information of ( Battlefield 6 Ditched Ray Tracing to Focus on Performance )
Also on site :
- A behind-closed-doors demo of The Witcher 3: Songs of the Past has been a great reminder: CDPR's writing is some of gaming's very best
- Capcom quietly releases new trailers for Monster Hunter Wilds Ascendance, teasing changes to all 14 weapon types
- Tomb Raider: Legacy of Atlantis isn't even out yet, but already it feels like an old relic - in all the wrong ways
