Battlefield 6's unique destruction mechanics are not possible on a generic engine like Unreal Engine 5, but this is only one reason why the series will hardly leave the Frostbite Engine behind. Speaking with Spanish publication 3DJuegos, Senior Producer David Sirland commented on the possibility of the series ever switching to Unreal Engine, saying that the destruction mechanics seen in Battlefield 6 are not possible on a generic engine, as the Frostbite Engine is tailor-made for the new entry in the series and its features as much as the studio is tailoring the game itself for the engine. Achieving similar […]
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