Former Highguard level designer suggests "sweaty" competitive 3v3 play "was the biggest thing that turned a lot of players off" ...Middle East

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Former Highguard level designer suggests sweaty competitive 3v3 play was the biggest thing that turned a lot of players off

A level designer laid off from Highguard developer Wildlight believes the free-to-play shooter's difficulties stem from having "leaned too far into the competitive scene".

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