Unreal Engine Was Considered for Halo Infinite, But 343 Chose Slipspace to Preserve Vision and Avoid Rebuilding Foundation ...Middle East

Wccf tech - Technology
Unreal Engine Was Considered for Halo Infinite, But 343 Chose Slipspace to Preserve Vision and Avoid Rebuilding Foundation

Unreal Engine was considered for Halo Infinite, but developer 343 Industries eventually went with its Slipspace Engine again due to a few issues, including how the engine would have impacted the vision for the game. As reported in a new video shared on YouTube, Rebs Gaming recently discovered an official Halo Infinite documentary created in 2017 to reframe 343 Industries' vision for the game and pitch to Xbox leadership for funding on the Vimeo profile page of a former 343I developer. The documentary, which has been made private following its discovery, features a presentation given by studio head Chris Lee […]

Read full article at wccftech.com/unreal-engine-halo-infinite-impact-vision/

    Hence then, the article about unreal engine was considered for halo infinite but 343 chose slipspace to preserve vision and avoid rebuilding foundation was published today ( ) and is available on Wccf tech ( Middle East ) The editorial team at PressBee has edited and verified it, and it may have been modified, fully republished, or quoted. You can read and follow the updates of this news or article from its original source.

    Read More Details
    Finally We wish PressBee provided you with enough information of ( Unreal Engine Was Considered for Halo Infinite, But 343 Chose Slipspace to Preserve Vision and Avoid Rebuilding Foundation )

    Apple Storegoogle play

    Last updated :

    Also on site :

    Most viewed in Technology