Objects of power play a crucial role in the fiction of Control, the setting for three-player co-op shooter FBC: Firebreak. In the lore, they're archetypal artefacts that have gained strange powers. In Firebreak itself, they represent random events that can suddenly make the game's enemies, the Hiss, more powerful for short bursts - and there's usually enough of them that a short burst is all they need for things to get frantic quickly.
You might even say power is a major theme of this setting. Power over the control of information. The institutional power of the Federal Bureau Of Control itself, in whose brutalist, labyrinthe HQ the game is set. The power of the archetypal ideas that give the altered objects their strength. One thing you won't be thinking about power in relation to, however, is the guns. They are, in a word or two, wilting shitlillies.
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