If you've read my review of Clair Obscur: Expedition 33, you'll know I loved it. It's pretty handily my game of the year so far, and an all-timer RPG besides. It's a hugely impressive piece of game magic, and I'm certainly not trying to diminish that.
However, the culture being what it is, I keep seeing the game's quality weaponised against the state of game development in general. Even celebrations are often accompanied by some variation on the phrase "made by just 30 developers". It's good to be impressed by things! I was impressed too. And I generally agree with the sentiment that game development has become untenably bloated. It's a very tasty narrative, but the figures are a bit sloppy. No need to listen to me, anyway. The credits are actually very easy to find.
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