Developer Compulsion Games continues its impressive streak of eye-catching, visually creative projects with South of Midnight. Following its work on 2013's Contrast and 2018's We Happy Few, this time we pivot to a gothic fantasy setting inspired by American deep south myths. It's a unique premise, and the third game from the studio to champion an aesthetic of some kind - with South of Midnight's twist being that it plays out using a stop motion style. To complete the effect, the game puts an arbitrary frame-rate cap in place, most notably in its cutscenes, simulating the staccato motion of an actual animated feature. It's an Xbox and PC exclusive at present, too - so how do the Series X and Series S versions compare in their delivery of this visual style, and what's the scope of the PC release's scalability?
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