Today, the Community Shaders team has released a new major update to the Skyrim graphics framework mod. Following the introduction of features like Physically Based Rendering, Skylighting, and dynamic cloud shadows, Community Shaders version 1.2.0 adds support (through an add-on) for AMD FSR 3 Frame Generation, delivering a 60-70% performance uplift for most users. NVIDIA DLSS Frame Generation, which was implemented a couple of months ago, was also improved, although it remains an older version since the most recent ones do not support DirectX 11. Moreover, neither Multi Frame Generation nor Reflex are currently supported due to issues that NVIDIA […]
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