Monster Hunter Wilds is the fastest-selling game in Capcom's history. It continues to lord over the Steam charts, with peaks that might cause Counter-Strike 2 to glance momentarily down from its Olympus of user-created hats, and while people are still booting the dung out of the PC version's performance, verdicts upon the beast-punching as a whole are glowing.
To suggest that now is the time to go back to formula is probably pure contrarianism, but Wilds makes my brain itch. Building on (and hopefully not just recapping) Brendy's excellently ambivalent Monster Hunter Wilds review, I think the series is balancing on the edges of contradictions that extend throughout its design, from the combat through the user interface to the world and narrative themes. I think it's been doing that for years, in fact, but Wilds, for me, is where Monster Hunter's confusion about itself has come to a head.
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