Call of Duty: Modern Warfare 4 review - Poor multiplayer dampens a strong conclusion ...Middle East

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For the most part, Infinity Ward has done an incredible job with Modern Warfare 4. No Call of Duty game has looked or felt this crisp, and the studio has delivered the best Call of Duty campaign of the decade and, personally, my favourite since 2016's Infinite Warfare.

Set directly after the events of Modern Warfare III (2023), Modern Warfare 4's campaign tells the story of a squad of South Korean soldiers embroiled in an invasion of their country by North Korea, which has just elected a new Supreme Leader. Running in parallel to that story is the continuation of the Modern Warfare narrative with Price, Makarov, Ghost and the rest of the crew.

Throughout the campaign, you hop between each storyline, with both halves offering a plethora of engaging gunfights, incredible spectacles, and memorable missions that feel fresh and exciting for a series that is more than 20 years old.

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This game even experiments with a semi-open world structure for one mission — indeed, one of the most engaging, exciting, and creative levels we have seen in the series. It really allows you to explore and drive the narrative by completing as much or as little in the region as you like.

All of it is realised by an incredible showcase of technical proficiency. Modern Warfare 4 is a shooter drenched in jewels and oozing regality in every pixel, whether it be sound, graphics, models, environmental weather effects, lighting, explosions, or character performances. This is by far the best-looking and best-sounding Call of Duty game we have ever seen.

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One of my biggest concerns with DMZ was whether it would be deep enough to pull in hardcore players, but also be approachable enough to allow traditional Call of Duty players to enjoy the mode.

We were not kidding when we said that DMZ could be its own game. There is that much to enjoy here and dozens and dozens of hours of rich progression and Operator growth that can be gained if you really start exploring its different talent trees and gameplay options.

Gunplay is great, but the time to kill (TTK) enemies is wildly inconsistent across the weapon categories, and due to persistent network issues and server inconsistency, you will often die in a few shots but feel like it takes a dozen to kill someone. Maps are incredibly poor. Most are unmemorable, but their designs are almost always dreadful.

The maps is just the start of it too. Also making the cut of grievances are: the removal of Scorestreaks, ill-thought attachment options, awful spawn logic, placeable equipment and grenade spam — to name just a few.

So while the multiplayer of Modern Warfare 4 sucks the spotlessness out of the game slightly, the campaign and DMZ come out as the stars of the show this year. Infinity Ward has done a good job wrapping up the story they set out to tell and have crafted an extraction shooter that can go up against the biggest titles in the genre.

Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.

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