As noted by director Naoki Hamaguchi in a July interview with Automaton, the first two instalments are "performing even better than most people would probably imagine," in terms of sales.
But while it's all well and good to look at the sales, FF7R's development has now spanned more than a decade.
"That's a pretty interesting framing you've got there," he laughed. "I think both are probably true.
"But personally, having worked on the series as well, I think that it's quite difficult to take something that was a single title and split it up, because if the reaction to the first instalment is not quite what you were hoping for, then you may be left with a difficult business decision about what to do with the second instalment, for example."
"The 12 years [of FF7R development] went by in a flash, but when you think about the proportion of a person's life that amounts to, it's actually a fairly significant chunk.
"And then you'd run into problems where maybe the overall atmosphere, the vision, things would change. Fans would be confused. So, planning for that kind of long-term stable development is also a bit of a risk from a business perspective.
Read more: Final Fantasy 7 Revelation director fought for a disc release because he "really likes" physical media
As for what he would love to see remade in the future, he reiterated his love of Final Fantasy 6: "That had a lot of inspiration for me, a lot of influence on me as a child."
"If they did a full remake, I would be there. Although, thinking about it for a moment from the perspective of a developer, if I were told I had to do that, goosebumps. No, no, that would be too much, so I don't want to say anything too lightly."
Watch our full interview with Naoki Hamaguchi on the Radio Times Gaming YouTube channel.
View Green Video on the source websiteCheck out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
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