"I genuinely think there's awesome potential": Mike Bithell on his "im-slim" Vampirium: 1997 and the power of quick verbs ...Middle East

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When you start to think about verbs in games, you start to realise how few of them are really at your disposal in most releases. There's only so many features a game can have after all, particularly a 3D one. But for Mike Bithell and his next game Vampirium: 1997, keeping things slim lets him put a new verb in without much hassle.

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