Sketchy Fables is a first-person explorathon in which, if you kill things with homing butterflies, the world will grow more beautiful, whereas if you kill things with shotguns, the world will slowly succumb to "dark layers filled with loss, decay, and the end of lives". Sure beats Paragon/Renegade.
In a pinch, you can also batter creatures with the stickerbook housing all the bizarre artefacts you've discovered, and this feels like the more poetic way to experience a sim that often feels like it's trying to murder you with colour. I'm not sure how weaponising the very inventory contributes to the landscape's transformations, but I do know that I'd like to see this kind of diegetic design in, say, Kingdom Come: Deliverance 2, which has menus made of solid wood.
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