Did you enjoy Leon’s big kicks in Resident Evil 4? Did you enjoy being chased by a giant creature in Resident Evil 8?
If you answered ‘yes’ to any of those questions — or all of those questions — boy does Resident Evil Requiem have something in store that will play to your tastes!
Indeed, RE9 has no shortage of baggage, and it’s got no problem with letting you rummage through said baggage and pull out whatever you like.
At a preview event for the game, I got to spend three hours playing it, and by the end, my right arm was sore from all the [insert meme here of Leonardo DiCaprio pointing at the TV because he spotted something he recognised].
We soon got to see how action-oriented Leon’s chunk of the game will be, with the combat’s over-the-top nature even going so far as to let Leon parry a chainsaw attack with a small knife.
All of this was feeling very RE4, which made for a jarring change when Leon’s segment ended and the player’s viewpoint switched to Grace (the other major playable character that we saw in this demo).
As Capcom’s PR person explained, Leon’s sections are designed to be played in third-person, while Grace’s are made with first-person in mind. You can switch perspective if you wish, and you’ll see some extra animations if you do play the whole thing in third-person, but we opted to stick to the script and play Grace’s bits in first-person.
In Grace’s section of the demo, she was alone in the medical facility. She has one small gun, but much less ammo and fewer skills than Leon. Unluckily for her, there are plenty of zombies loitering about.
There were two security doors to open, three wristbands to locate (each with a different level of access assigned to it), a number of blocked doors to reckon with, a selection of symbol-based puzzles to unravel, and ultimately three glass quartz to find. These quartz, at long last, would open the last door and let the story switch back to Leon.
Although this Grace segment did feel very familiar, it did also pack some surprises. For one thing, a number of the zombies in this segment seem to be stuck in little loops of human behaviour. For example, a zombie might be obsessed with turning the lights off, meaning you can lure him into a specific spot if you flick a light switch.
View Green Video on the source websiteAnother fun addition in Grace’s gameplay is the fact that she can — checks notes — collect blood from fallen zombies and use it to craft items. This is a bit of an arduous process, which will see you sticking a device into zombie corpses, putting crafting recipes in a 3D printer, and ultimately putting the pieces together to make ammo and other helpful gubbins.
Eventually, we were switched back to Leon, and the difference was again quite jarring. We were thrust into a boss battle and found grenades, shotgun ammo and lots of other things that would’ve been quite helpful five minutes ago when Grace was running for her life.
This makes it feel a little like Grace is being shortchanged, and players are being forced to play differently with each character (rather than having our own agency to approach things in our own way).
Certainly, we’ve seen enough to be very hyped for Resident Evil Requiem's full launch… well, except for the fact we’ll have to face the giant baby again.
Read more on upcoming games:
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