Combat is such a routine activity in video games that it often doesn't feel much like conflict at all. It's just something done to move the simulation along - a propulsive chore stripped of drama or significance or lasting emotion beyond a vague desire to see what lies beyond whatever it is you're fighting. In Death Of A Wish, combat has substance: it's a form of redemptive self-expression. The game's fights are a means of asserting and cherishing yourself in the face of a world that regards you as a deviant, a world whose poison you carry on the inside. Read more
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