The Legend of Zelda: Ocarina of Time is being wrapped up in all kinds of modern touches for its imminent Nintendo Switch 2 remake (that owl seems to be less chatty, for starters), but there's at least one quality-of-life feature borrowed from Breath of the Wild that the developers felt was better left on the cutting room floor: fast travel.
Read more
Hence then, the article about nintendo tried adding fast travel to the legend of zelda ocarina of time remake before devs realised we were missing out on the moments of discovery was published today ( ) and is available on Eruogamer ( Middle East ) The editorial team at PressBee has edited and verified it, and it may have been modified, fully republished, or quoted. You can read and follow the updates of this news or article from its original source.
Read More Details
Finally We wish PressBee provided you with enough information of ( Nintendo tried adding fast travel to The Legend of Zelda: Ocarina of Time remake, before devs realised "we were missing out on the moments of discovery" )
Also on site :
- "We're doing great," says id Software boss, despite losing "about half of our studio" amid devastating Xbox cuts
- Inside Anthropic’s Hunt for A.I. Computing Power
- One World of Warcraft: Forever player is working on a first-person mod that's a love letter to retro RPGs like Hexen and Morrowind
