I have so far not been shivved, shanked, brain fried, hazed, wasted, ironed, short-circed, flat-lined or even complained at in Probably Stolen - Cyberpunk Shopkeeper Sim, but I'm sure it's just a matter of time.
In this neuromantic kiosk game from Questing Goose Studio, you're a new store owner aboard a backwater space station. Each day, you roll up the shutter and do business with a procession of shady types, ranging from janitors with unappetising beards to sexy cowled folk with Main Character tattoos. The basics are simple enough, for all the overwhelmingly menu-led presentation: buy what you can afford, according to your instinct for the wider market, sell what you can fit into the customer's budget. But things quickly get complicated.
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