There's a well-known phenomena in video games development known as time-to-penis. It's a somewhat tongue-in-cheek measurement of the time players, when given an exciting suite of new customisation tools, will take to create the first inevitable in-game dong. Ecstatica sort of implies it works the other way round too. That developers - when giddy with a new tech toy - can't always help themselves either. But maybe I'm getting a little ahead of myself.
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Hence then, the article about revisiting ecstatica the pioneering survival horror that used its fancy ellipsoid graphics tech to fill its game with dongs was published today ( ) and is available on Eruogamer ( Middle East ) The editorial team at PressBee has edited and verified it, and it may have been modified, fully republished, or quoted. You can read and follow the updates of this news or article from its original source.
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