Even before Onimusha: Way of the Sword came out, the topic of enemy and encounter difficulty was a contentious one. The pre-launch demo had players divided; Dom found the combat exciting and challenging, likening it to the Nioh series, whereas I thought it was a little too easy, almost like the game played itself.
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Hence then, the article about despite initial player concerns capcom feels good about onimusha way of the sword s difficulty and says it has the data to prove it got it right was published today ( ) and is available on Eruogamer ( Middle East ) The editorial team at PressBee has edited and verified it, and it may have been modified, fully republished, or quoted. You can read and follow the updates of this news or article from its original source.
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