"Wreckreation wasn’t actually an attempt to recreate Burnout," former Criterion Games studio head Fiona Sperry says as she and her team reveal their latest arcade racer, Wreckreation 2. "I think some people thought it was. But it was actually an exploration of freedom and creativity in racing games, and that was really a continuation of unfinished work at the end of [Burnout] Paradise and also the game we were making before we left EA. It was really about asking the question, ‘What if we gave players an enormous amount of freedom?’"
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Hence then, the article about building on burnout and an underwhelming predecessor are wreckreation 2 s missions and so far it s a promising patch of paradise was published today ( ) and is available on Rock Paper Shotgun ( Middle East ) The editorial team at PressBee has edited and verified it, and it may have been modified, fully republished, or quoted. You can read and follow the updates of this news or article from its original source.
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