The long-rumored Halo: Campaign Evolved will mark both the series' return and its debut on PlayStation, but its Unreal Engine 5-powered visual overhaul, according to former Bungie lead mission designer Niles Sankey, could gut one of the elements that made the first few entries in the series some of the best first-person shooters ever: tactical readability. "I do question the readability of some of the battlefield," Sankey said in an interview with Mint Blitz. "I think one thing that Halo, especially the first one, did a great job of is that you can read the battlefield; you can clearly see […]
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