Wolfjaw CEO on Live Service Craze: “Publishers Saw Fortnite, PUBG & LoL and Decided They Needed 50 of Each” ...Middle East

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Wolfjaw CEO on Live Service Craze: “Publishers Saw Fortnite, PUBG & LoL and Decided They Needed 50 of Each”

Today's exclusive interview is a bit different from the usual because it is focused on a company called Wolfjaw Studios that is probably unknown to most gamers but still powers many of the most played online games, including the likes of NBA 2K, WWE 2K, Destiny 2, Marathon, Among Us, and Magic: The Gathering Arena. Founded in 2019 by Mitchell Patterson (following a conversation at TwitchCon 2018), Wolfjaw was built from scratch around a single, focused ambition: to establish backend development as a distinct, mission-critical discipline within game development, rather than an afterthought bolted on after the "real" work was […]

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