At GDC 2026, Intel graphics engineer Marissa Dubois took the stage to present Intel's version of neural texture compression, very similar to NVIDIA's NTC in that both technologies are deterministic. The presentation was a follow-up to the original R&D prototype shown at GDC 2025, with the key news being that Intel has now productized that research into a standalone SDK. Texture Set Neural Compression (TSNC) is essentially a smarter way to store game textures. Traditional GPU block compression formats (BC1 through BC7) use fixed mathematical rules to reduce texture size, and while they're fast and universally supported, they leave significant […]
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