Pragmata preview: Very promising, even if Diana is a bit annoying ...Middle East

Radio Times - News
Pragmata preview: Very promising, even if Diana is a bit annoying

Thanks in part to one Leon S Kennedy, Capcom's 2026 is already off to a flying start. With Pragmata coming up next month, the Japanese developer will be keen to stick to that path.

On which note, last week I went for a leisurely walk down the road to Capcom's London offices where I sat down with a hands-on preview of Pragmata for just over an hour, and having previously been rather indifferent towards it, I was more than pleasantly surprised.

    Set on a seemingly abandoned lunar research station, Pragmata sees spacefarer Hugh and the android Diana team up to fight back against the hostile AI that controls the station while searching for a means of escaping to earth.

    On the surface, Pragmata draws very heavily from the survival horror genre. A few shots to the legs will send shambling enemies collapsing to the ground to be finished off.

    But instead of the slower, methodical gameplay of many survival horrors, what gives Pragmata the sauce is a very cleverly implemented hacking system.

    Enemies start off with armour, causing your shots to deal next to no damage. The solution to this is that Diana's hack.

    Holding L2 brings up a grid on your screen. Navigating the squares to reach the green node lowers enemy shields, allowing you to finish them off.

    Navigating through certain extra nodes on the way to the end can provide added effects such as extra damage or hacking multiple enemies at once, though many of these have limited uses, making for a unique twist on the typical ammo management formula.

    It's worth noting, as well, that the hacking process takes place in real time – time slows for no man nor android child.

    This injects a bit of adrenaline into even the simplest one-on-one encounters, making some group encounters genuinely quite stressful and really scratching a particular itch in my brain.

    It may be a kind of artificial stress, but it’s a good job it's there, because Pragmata's combat is, for the most part, rather easy.

    Normal was the highest difficulty I had access to, and as a dedicated mouse and keyboard freak who can't aim on a controller to save his life, the only real struggle I had was in challenge rooms built specifically to be hard.

    As you progress, the game does offer up more opportunities for strategic play through the weapons you find and the environments you explore.

    One particularly enjoyable combo was firing a hologram of myself to lure a horde of bots into an enormous laser machine.

    In the section I played, these opportunities are made obvious enough to you that I never felt like a special smart boy for doing them, but they are great fun to pull off regardless.

    The world is, for the most part, very linear, though your customary little secrets are still there to make exploration worthwhile.

    Taking the time to explore your surroundings – often as simple as just looking up – will reward you with resources to buy upgrade or collectibles that can be stored in the little hub world.

    For good measure, my time with Pragmata culminated in a fight with what I can only describe as a giant mecha kaiju in the streets of a replica New York City, so if that doesn't sell you on this game, I'm not sure what will.

    I don't want to give too much away, so I'll simply say that it rocked.

    Since I was dumped a fair distance into the game, I wasn't able to get too much of a feel for the story, but what I did see was promising, and I am looking forward to seeing more of it.

    Perhaps my only complaint is that Diana, Hugh's android counterpart, has an air of the Atreus about her with how relentlessly she chimes in with: "Hey Hugh, why don't you go in there? Have you tried going in there? Maybe you should use your scanner to find out if anything's in there!"

    Hugh has the patience of a saint for putting up with all of this, though I suppose my tolerance for Diana would probably be quite a lot higher if she was my ticket off the moon, too.

    View Green Video on the source website

    Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.

    Hence then, the article about pragmata preview very promising even if diana is a bit annoying was published today ( ) and is available on Radio Times ( Middle East ) The editorial team at PressBee has edited and verified it, and it may have been modified, fully republished, or quoted. You can read and follow the updates of this news or article from its original source.

    Read More Details
    Finally We wish PressBee provided you with enough information of ( Pragmata preview: Very promising, even if Diana is a bit annoying )

    Apple Storegoogle play

    Last updated :

    Also on site :

    Most viewed in News