One former Highguard level designer thinks it's struggled because Wildlight "leaned too far into the competitive scene" ...Middle East

Rock Paper Shotgun - News
One former Highguard level designer thinks its struggled because Wildlight leaned too far into the competitive scene

A few years ago, it's entirely possible that Highguard isn't the current talk of a town called Didn't Work. But now, when everyone wants a piece of the live service pie, it's not so easy to come in and claim some for yourself. We could spend an eternity figuring out what went wrong, but perhaps the words of former senior level designer on the shooter Alex Graner will provide a particular insight that the comment section of an annoying YouTuber won't.

Read more

    Hence then, the article about one former highguard level designer thinks it s struggled because wildlight leaned too far into the competitive scene was published today ( ) and is available on Rock Paper Shotgun ( Middle East ) The editorial team at PressBee has edited and verified it, and it may have been modified, fully republished, or quoted. You can read and follow the updates of this news or article from its original source.

    Read More Details
    Finally We wish PressBee provided you with enough information of ( One former Highguard level designer thinks it's struggled because Wildlight "leaned too far into the competitive scene" )

    Apple Storegoogle play

    Last updated :

    Also on site :