Nioh's weird multiplayer has always been one of the most unique quirks of the Soulslike-cum-masocore series. I'm not talking about the needlessly complicated suite of co-op options that pals can use to run through the game together, I'm talking more about the asynchronous multiplayer that's woven into the DNA of the series itself. If you wander out into the 'open field' of Nioh 3, for example, you will find red graves littered around the area. Each of these marks a place where a fellow player has died - and inspecting it will tell you the bloody fate they suffered.
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