Arc Raiders developers Embark have shed a bit of light on how their looter-shooter changed after shifting away from the free-to-play business model. Apparently, it made Arc "drastically easier" to design, in the sense that the Swedish studio felt less pressure to turn players into whales.
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Hence then, the article about embark almost put crafting timers in arc raiders when the game was f2p but the model made it hard to respect the player s time was published today ( ) and is available on Rock Paper Shotgun ( Middle East ) The editorial team at PressBee has edited and verified it, and it may have been modified, fully republished, or quoted. You can read and follow the updates of this news or article from its original source.
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