Wall World 2 isn't as easy to explain as its predecessor. Yes, it is still a roguelike in which you split your time between piloting a robotic spider up and down a giant wall in search of weak spots from which you can mine deep into the cliff face, digging up minerals to spend upgrading your mecha-arachnid's weapons, enhancing its ability to fight off periodic waves of pustule-covered aliens, until you either kill the biggest pustule-covered alien or die in the attempt. But now it's become a much more complex game, embellishing both its mining and combat halves and thinning the divide between them.
This is going to take a little explaining, with a lot of changes falling into the plus and minus columns, so here's an easy improvement to tide you over. You can now name your robospider; mine is called Nigel.
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