A new report from Spanish publication 3DJuegos points to poor working conditions at MercurySteam, the studio behind Metroid Dread, and more recently, Blades of Fire, which launched earlier this year. The report includes interviews with both current and former members of MercurySteam's development team, who claim that the studio was mandating overtime that should have been voluntary, and that a crunch culture has been established where an eight-hour-a-day work week is an easy week compared to the new 10-hour normal. According to the report, these issues began before the launch of Blades of Fire, with a new work schedule implemented […]
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