Implementing ray tracing and path tracing in video games is driving significant tangible game development improvements in games, as recently shown by id Software in DOOM: The Dark Ages. As highlighted by Digital Foundry during their weekly podcast, the creator of the DOOM series hosted a presentation during SIGGRAPH 2025 focused on the global illumination tech featured in the id Tech 7 engine, which was first showcased in the excellent Indiana Jones and The Great Circle by MachineGames a few months before the debut of DOOM: The Dark Ages earlier this year. Besides showcasing the visual improvements the new technology […]
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