Here's a bit of inside baseball: Gamescom is a busy show. More often than not, you're booked back-to-back for hours on end, zipping from one appointment to the next in a flurry of interviews, previews, and meetings. I pack my schedule so tight I don't stop for lunch, and playing just 30 minutes of a game at a time can spin you out a bit and make everything sort of blur into one. With all that in mind, I still couldn't tear myself away from Valor Mortis - the hardcore first-person RPG from the Ghostrunner devs - when it was my final appointment of the day. I stayed at the demo station until I beat the boss. That, in an environment like Gamescom, is high praise indeed.
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