Depth, player expression, and years of iteration: Pragmata's producer on the key to nailing the game's weird and wonderful core mechanic ...Middle East

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Depth, player expression, and years of iteration: Pragmatas producer on the key to nailing the games weird and wonderful core mechanic

"I don't really want to delve into previous concepts," Pragmata producer Naoto Oyama tactfully offers, after I prod at the prickly topic of the lengthy development of Capcom's latest weird and wonderful offering.

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