S.p.l.i.t review ...Middle East

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S.p.l.i.t review

You don't use the mouse in S.p.l.i.t, but you won't miss it. Games are sometimes described as 'clunky', but what's more satisfying than good clunk? Each key clank here hits like a heart thud. Axel and two associates are scrambling for root access to launch a malware attack on "the facility" - as in "death is the least of my worries. Being dragged into the facility is what scares me".

S.p.l.i.t is about an hour long and describes its own dingy skeuomorphism as a "diegetic & immersive UI" and it is that, except when it's alienating; esoteric; repellent. The game starts and I enter the group chat as Axel. A flashing line prompts me to speak but it doesn't matter what keys I press, Axel types what he wants. Inhabit. Dissociate. It feels like having an out of body experience with a body that doesn't belong to me in the first place. There is an unnervingly subtle lag to it all. Axel feels exactly one key slower than me.

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