Though the DirectX 12 Work Graphs feature will be part of next-gen game development, it won't see massive adoption on PlayStation 6 and the next generation Xbox, especially in the cross-generation period. Speaking on the NeoGAF forums, known AMD leaker Kepler L2 commented on the possibility of next-generation consoles having access to the DirectX 12 Work Graphs feature, which delivers better performance and improved scalbility across complex workloads including procedural generation, particle systems and AI logic, saying that while hardware and API will be ready, it is unlikely to see widespread adoption, as the engines and tools currently in use […]
Read full article at wccftech.com/playstation-6-work-graphs-adoption-cross-gen/
Hence then, the article about playstation 6 xbox next won t see widespread adoption of directx 12 work graphs especially in the cross gen period rumor was published today ( ) and is available on Wccf tech ( Middle East ) The editorial team at PressBee has edited and verified it, and it may have been modified, fully republished, or quoted. You can read and follow the updates of this news or article from its original source.
Read More Details
Finally We wish PressBee provided you with enough information of ( PlayStation 6, Xbox Next Won’t See Widespread Adoption Of DirectX 12 Work Graphs, Especially in the Cross-Gen Period – Rumor )
Also on site :
- Modern-Day Windows Laptops Close The Speed Gap With Older MacBook Pro Models, Basic App Opening Test Shows x86 Machines Are Snappier
- 20 percent say AI has taken over parts of their job: Survey
- Anthropic's potent new AI model is a "wake-up call," security experts say
