Though the DirectX 12 Work Graphs feature will be part of next-gen game development, it won't see massive adoption on PlayStation 6 and the next generation Xbox, especially in the cross-generation period. Speaking on the NeoGAF forums, known AMD leaker Kepler L2 commented on the possibility of next-generation consoles having access to the DirectX 12 Work Graphs feature, which delivers better performance and improved scalbility across complex workloads including procedural generation, particle systems and AI logic, saying that while hardware and API will be ready, it is unlikely to see widespread adoption, as the engines and tools currently in use […]
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