"It felt like a blank slate, just waiting to be experimented with," MadAborModding tells me.
The modder, who’s currently working on expanding an impressive proof of concept for Fallout 4-style house building into a full-blown Cyrodiilic settlement system, says that Oblivion Remastered’s behind-the-scenes differences to other Bethesda games are what drew him to it. "With so much of the game now running on Unreal Engine," he explains, "I saw an opportunity to approach modding from an entirely new angle."
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