Monster Hunter Wilds title update two aims to defeat the biggest beasts of all: shader compilation and VRAM issues ...Middle East

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Monster Hunter Wilds title update two aims to defeat the biggest beasts of all: shader compilation and VRAM issues

Capcom have a tough fight on their hands at the moment. No, Arkveld hasn't escaped from its lair to terrorise the non-OP masses. Monster Hunter Wilds has been suffering from some pretty nasty performance issues on PC.

While they don't look to have the action game running as well as some kind of crash and stuffer-free Usain Bolt quite yet, the release of Wilds' second title update has seen the studio try to curb some shader compilation and VRAM-related problems.

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    Hence then, the article about monster hunter wilds title update two aims to defeat the biggest beasts of all shader compilation and vram issues was published today ( ) and is available on Rock Paper Shotgun ( Middle East ) The editorial team at PressBee has edited and verified it, and it may have been modified, fully republished, or quoted. You can read and follow the updates of this news or article from its original source.

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