Unreal Engine 5.6 is now available, introducing many improvements that will aid developers in creating high-fidelity open worlds running at 60 frames per second on current generation hardware. The new features of the latest version of the engine have been revealed during this year's edition of State of Unreal, and summarized in a video which showcases hardware ray tracing enhancements that boost Lumen Global Illumination performance, faster geometry streaming for smoother loading of massive static worlds, an intuitive redesign of Motion trails, revamped Tween Tools and redesigned Curve editor, procedural physics via the new Physics Control rig, MetaHuman creation tools […]
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